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UX DESIGN · SAAS · DEFENCE TECH · 2024

Designing for Orbit

Designed the GUI for satellite mission planning, translating complex spatial data into a decision-ready interface for aerospace teams.

ROLEUX Designer · Domain Research Lead
TIMELINE4 Months
TOOLSFigma · Maze · Notion
TEAMPM · Developer · Orbital Mechanics Engineer
Spaceguard orbital visualization interface

THE CHALLENGE

Making mission-critical data readable under pressure

Make the unmakeable usable.

Defence operators needed to visualize object trajectories and their relationship to their own satellite. The existing Spaceguard interface was highly technical and hard to interpret: budget restrictions, a mandatory component library, and no user access made this one of the most constrained projects I've worked on.

THE APPROACH

A heuristic-led methodology built for a zero-access research environment

Laws over learned patterns.

Without traditional user research, I leaned on established cognitive principles: Jakob's Law and Miller's Law to reduce cognitive load, Law of Proximity and Similarity for grouping, Hick's Law for decision simplification, and Fitts's Law for interaction accessibility.

UNIQUE CONSTRAINTS

No users. No interviews. No polish budget.

Military personnel restrictions meant zero direct user access. I worked entirely from anonymized screen recordings to identify friction points, while simultaneously learning enough orbital mechanics to make sense of what I was watching.

Design Laws Applied

Jakob's Law

Users spend most of their time in other interfaces. Design to match familiar mental models to reduce the learning curve.

Miller's Law

The average person can hold 7 (±2) items in working memory. Chunked information into manageable groups throughout the UI.

Hick's Law

Decision time increases with the number of choices. Simplified menus and reduced on-screen options at every critical decision point.

Fitts's Law

Time to acquire a target is a function of distance and size. Interaction targets sized and positioned for the most common operator workflows.

The Outcome

3Core friction areas identified and resolved
ZeroDirect user interviews available — full methodology built on structured alternatives
1Interface standard established for future Exotrail development

Without direct user access, validation came from the people who knew the system best: a heuristic walkthrough with the orbital mechanics engineer and the Exotrail stakeholder, cross-referenced against the original screen recordings. The redesign mapped cleanly onto real operator workflows and resolved the friction points identified in the audit. It established a new interface standard for Spaceguard and laid the design foundation for Exotrail's future development roadmap.